Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467
1:07we know the laws of physics. It would be easy to just render every hair. It would just be a billion times too slow.2:42I could see that. You have to have the tools that in real time can render something like that.4:10of computers at the time. It was unbelievable what they could accomplish. And I was hooked from that point onward














