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See all ›Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467
3:06- The following is a conversation with Tim Sweeney, a legendary video game programmer, Founder and CEO of Epic Games3:14that created many incredible games of technologies, including the Unreal Engine and "Fortnite,"3:20which both revolutionized the video game industry and the experience of playing and creating video games.
Ep# 17 | WTF is Gaming in India? | Career, Investment, Entrepreneurship
5:27I actually started coding games at the age of seven. So one of the lucky guys who discovered his passion at a very young age.5:53So three years now. And the journey continues, the game continues, -I continue to play it. -Do you regret it? Listing?8:51When I say customers, our customers are end gamers. I think, maybe, not so much to them,
Sauce Walka on Doing OnlyF**s, Making Millions off Women & More
1:00Elite uh gentlemen are able to speak and understand or the people that are of the game game and the players that use the1:07game you know a lot of people a lot of people say you're talking crazy like what did he just say you just said a whole lot a whole lot they don't even1:53represent something that's very fun to my heart and that's the game you know what I'm saying but also being able to
I've been waiting CENTURIES for this game.. (Mortal Shell 2)
0:09hope that this will obviously make the game easier because let's be honest, yesterday's stream was a struggle session. It was a massive [ __ ] struggle session and it was awful.1:03things I did. You seen better tar stones? Yeah, I'll figure that out. I just haven't gotten them yet. This part's new. I am liking this game3:38That's what we do. There's a lot of invisible walls in this game, man.
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The hosts critique the new Fable game's visuals and world-building as impressive but condemn its combat system as pathetic, monotonous, and inferior to older titles like Fable 2 and Dragon Age: Veil Guard.summaryThey attribute the poor combat design to Western developers, specifically white women, arguing that this demographic lacks the sensibility for action gameplay.summaryThe consensus is that while the game looks beautiful, the lack of engaging combat makes it a disappointing experience for fans of the series.summary
I've been waiting years for this game.. (Mortal Shell 2)
The gameplay session highlights the struggle to locate specific items like the Battle Axe due to confusing level design and invisible walls.summaryCombat Philosophy: The game is identified as a 'parry game' rather than a dodge game, with high posture damage from successful parries making it the preferred defensive mechanic over blocking or dodging.takeawayCamera Issues: A major criticism is the third-person camera getting stuck in walls and obstructing vision during combat, which the host describes as 'the worst thing to have for a game' because it creates artificial difftakeaway
People are already calling this game woke..
The hosts play the newly released 'Resonance: Plague Tale Legacy,' a Spanish-themed action-adventure game featuring a young protagonist, Sophia, who possesses prophetic visions.summaryThe gameplay involves navigating island environments, solving environmental puzzles using a sketchbook, and engaging in hack-and-slash combat against soldiers and mythical creatures.summaryThe hosts provide a running commentary on the game's story tropes, combat mechanics, and visual quality, ultimately rating it as a solid, well-polished experience comparable to Uncharted but with simpler combat.summary
This is the game I’ve put 600 hours into
He demonstrates mastery of the game's combat mechanics, including parrying and healing systems, while completing various boss fights on Hard Mode.summaryThe session highlights the game's 'fidget toy' gameplay loop, comparing it favorably to titles like Crimson Desert and Elden Ring.summaryThe game features a 'fidget toy' gameplay loop with extensive exploration, treasure chests, and mini-games that allow players to engage without intense mental focus.takeaway
Game Tells All on Situations w/ Drake, Kendrick Lamar, 50 Cent, Blacc Sam, YG Versuz, Documentary 3
The Game discusses the creation of his album 'Documentary 3', emphasizing a two-year period of perfectionism where he recorded over 100 songs to select 24 tracks, aiming to match the legacy of Dr.summaryAlbum Perfectionism: The Game recorded approximately 1130 songs to curate the final 24-track album, spending two years meticulously sequencing tracks to ensure every song hit, inspired by the structure of Dr. Dre's 'The takeawayLongevity Strategy: The Game cites Ice Cube's advice that longevity in hip-hop requires becoming a 'chameleon' who morphs with the genre's evolution, noting that artists like E-40, Snoop Dogg, and Nas prove that rappers takeaway


















