Sid Meier in conversation with Alison Haislip at Live Talks Los Angeles
Sid Meier reflects on his career from the early days of Microprose to the creation of Civilization, emphasizing that game design is about finding fun rather than forcing it, and that player agency is paramount.summaryHe shares specific design principles like the 'Covert Action Rule' and the importance of community feedback, while noting that despite technological advancements, the fundamental appeal of games lies in meaningful decisisummaryThe 'Covert Action Rule' dictates that adding a feature must increase fun, not just complexity or work for the player; if it adds more thinking than fun, it should be cut.takeaway














