Results for “combat”
Guests 2
Transcript mentions 2,846
See all ›Topics & chapters 853
See all ›AI summaries 600
See all ›How do you mess up this bad..
The hosts critique the new Fable game's visuals and world-building as impressive but condemn its combat system as pathetic, monotonous, and inferior to older titles like Fable 2 and Dragon Age: Veil Guard.summaryThey attribute the poor combat design to Western developers, specifically white women, arguing that this demographic lacks the sensibility for action gameplay.summaryThe consensus is that while the game looks beautiful, the lack of engaging combat makes it a disappointing experience for fans of the series.summary
People are already calling this game woke..
The gameplay involves navigating island environments, solving environmental puzzles using a sketchbook, and engaging in hack-and-slash combat against soldiers and mythical creatures.summaryThe hosts provide a running commentary on the game's story tropes, combat mechanics, and visual quality, ultimately rating it as a solid, well-polished experience comparable to Uncharted but with simpler combat.summaryCore Mechanics: The gameplay loop combines platforming, light puzzle-solving (using a book to identify symbols and light reflections), and combat that relies on blocking, parrying, and critical strikes.takeaway
I've been waiting years for this game.. (Mortal Shell 2)
The primary critique focuses on the camera system causing visibility issues in enclosed spaces, while the combat is praised for its parry-focused mechanics and lack of stamina management.summaryCombat Philosophy: The game is identified as a 'parry game' rather than a dodge game, with high posture damage from successful parries making it the preferred defensive mechanic over blocking or dodging.takeawayCamera Issues: A major criticism is the third-person camera getting stuck in walls and obstructing vision during combat, which the host describes as 'the worst thing to have for a game' because it creates artificial difftakeaway
I did NOT expect this from a gacha game..
He navigates a complex narrative involving a queen's assassination, investigates crime scenes using a 'mind palace' deduction mechanic, and engages in combat with parry-based mechanics.summaryCombat Mechanics: The combat system relies on a 'reactor' weapon, parrying enemies (with a specific voice line 'It's all in vain'), and executing finishing moves. It features character swapping and partner AI assistance.takeawayAssistant Recruitment: A key gameplay loop involves interviewing and selecting an assistant from candidates (e.g., Alf the maid, Red Rose the dancer, Ashley the graduate) based on skills like literacy, combat ability, antakeaway
Sebastian Junger and Maximilian Uriarte at Live Talks Los Angeles
Sebastian Junger argues that veteran struggles stem not from combat trauma but from the psychological shock of returning from tight-knit tribal environments to isolated modern society.summaryThe 'Tribal' Hypothesis: Junger posits that humans evolved for close-knit communal living; the transition from the intense bonding of military platoons to the isolation of modern civilian life is the primary driver of vetakeawayNon-Combat Mental Health Crisis: In the Marine Corps, 50% of suicides are non-combat related; these individuals often face greater stigma when seeking help because they lack the 'combat trauma' narrative that validates stakeaway














