Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467
18:25in this document, perform different gameplay actions. Some would be walls and some would kill you and some would be moving objects53:28there are two parts of the engine, right? There's all of the gameplay systems that manage the simulation and physics and so on.2:26:32They had a huge library of content but no gameplay of the type they wanted. So they had to build it all in that four weeks and ship it.












