Yelena Rachitsky | Visionaries | TIFF Industry Conference 2025

TIFF Originals
00:38:02 Report Issue
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Chapters & Sections (73)

00:00 Industry Conference Keynote Introduction chapter 3
00:00 Industry Conference at Toronto International Film Festival
00:35 Meta Content Innovation and Virtual Reality
01:29 Welcome to the Visionaries Program
02:04 Embracing Immersive Storytelling and Technology chapter 2
02:04 Embracing Immersive Storytelling and Technology
02:48 Career Transition to Immersive Storytelling
03:57 Exploring Interactive Storytelling and Audience Engagement chapter 3
03:57 Film Distribution and Public Funding
04:26 Exploring Interactive Storytelling Forms
05:11 Interactive Storytelling and Audience Engagement
05:57 Author's VR Experience and Industry Insights chapter 3
05:57 Oculus VR Experience at Office
06:34 Discussing VR Experience and Filmmaking Differences
07:08 Introduction to 360 Film Making in VR
07:52 Challenges in 360 Film Making and Storytelling chapter 4
07:52 Challenges in Immersive Film Making
08:33 Experience with 360 Video and Immersive Space
09:14 Virtual Reality Empathy and Documentary Storytelling
09:50 Film Making and Virtual Reality
10:28 Collaboration on VR Documentary Project chapter 4
10:28 Filmmaker Roger Ross Williams Discusses VR Experience
11:26 VR Experience and Immersive Storytelling
11:54 Powerful Moments in Historical Documentaries
12:33 Immersive Storytelling Experience Review
13:09 Author's Unique Approach to Storytelling chapter 2
13:09 Discussion on Stereoscopic Documentary Techniques
13:34 Emotional Impact of Storytelling on Audience
14:30 Exploring Interactive Storytelling in VR chapter 3
14:30 Exploring Interactive Atmosphere in Media
15:04 Interactive Storytelling in Immersive Environments
15:40 Game Design and Audience Agency
16:16 Interactive Storytelling and Immersive Experience chapter 3
16:16 Interactive Storytelling Techniques
16:47 Oculus Story Studio's Wolves in the Walls
17:24 Game Design and Player Motivation Techniques
18:02 Storytelling in Interactive Media chapter 3
18:02 Forced Storytelling in Interactive Medium
18:33 Storytelling Agency and Organic Structure
19:04 Immersive Gaming Experience with Star Wars
19:37 Hollywood Filmmakers in VR Industry Discussion chapter 2
19:37 Hollywood Filmmakers in VR Industry
20:25 Star Wars IP and Creative Responsibility
21:12 Challenges of Working with IP in VR chapter 2
21:12 Working with IP can be a double-edged sword
21:48 Star Wars VR Experience Development
22:46 Balancing Storytelling in Transmedia Experiences chapter 3
22:46 Interview about TV Show World Extension
23:17 Collaboration on Stranger Things VR Experience
23:44 Vecna Story Expansion and Transmedia Approach
24:37 Immersive Storytelling and AI Character Development chapter 2
24:37 Immersive Storytelling and Interactive Technology
25:56 AI in Wolves in the Walls Experience
26:38 Balancing AI and Narrative in Storytelling chapter 3
26:38 Importance of Human Emotion in Technology
27:12 AI Experiments in Character Development
27:46 Balancing AI Narrative and Personalization
28:39 Balancing Technology and Human Creativity chapter 2
28:39 Humanizing Technology and AI Collaboration
29:44 Challenges and Opportunities in Emerging Media
30:36 Welcoming Traditional Filmmakers to VR Space chapter 5
30:36 Welcoming New Space for Emerging Technologies
31:03 Collaboration and AI in Film Production
31:50 Benefits of Immersive Theater in VR
32:14 Getting Started with Immersive Film
32:47 Collaboration and Experimentation in Game Development
33:24 VR Community Experience Discussion chapter 3
33:24 Community Focused VR Narrative Experience
34:30 Location-based experiences and community building
34:57 Immersive VR Experience at Sphere Event
36:08 Independent Filmmakers Distribution Strategies chapter 2
36:08 Independent Filmmakers Distribution Challenges
37:02 Independent Filmmakers Distribution Strategies

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