How do you mess up this bad..

Asmongold TV
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About this episode The hosts critique the new Fable game's visuals and world-building as impressive but condemn its combat system… AI summary

The hosts critique the new Fable game's visuals and world-building as impressive but condemn its combat system as pathetic, monotonous, and inferior to older titles like Fable 2 and Dragon Age: Veil Guard. They attribute the poor combat design to Western developers, specifically white women, arguing that this demographic lacks the sensibility for action gameplay. The consensus is that while the game looks beautiful, the lack of engaging combat makes it a disappointing experience for fans of the series.

Key takeaways 5
  • The hosts compare the new Fable combat unfavorably to Dragon Age: Veil Guard, describing it as '8 out of 10' of that game but ultimately worse due to its monotonous nature.
  • Visuals and world-building are praised as 'gorgeous' and 'beautiful,' with the hosts acknowledging the high production value despite their dislike of the gameplay.
  • The hosts argue that RPGs must have good combat to succeed, citing Fable 2's fluid monster responsiveness as a benchmark that the new game fails to meet.
  • The hosts believe the game's failure is linked to specific demographics, claiming that 'Western women' cannot make effective combat systems due to a lack of understanding or sensibility.
  • The hosts suggest that the game's trailer editing (cutting parts of boss fights) indicates the combat is so bad it cannot be shown in full.
Notable quotes 5 AI-generated: wording and quote attribution may be wrong. Use the play link to verify.
  • “This game reminds me of I feel like this is worse than calling the game the n word. This game reminds me the combat reminds me of Dragon Age Veil Guard. Obviously, so you best be does. This is like I feel like this is eight out of 10 Dragon Age Veil Guard.”
    ▶ 3:05 Host compares the new Fable combat to Dragon Age: Veil Guard, using a controversial analogy to express extreme dissatisfaction.
  • “I think just take combat out of the game. just take it out. Like there are some games you don't really it doesn't really need combat and you don't really need to have it like I feel like it just would be better like just have this be a world builder like have this be a environmental game like”
    ▶ 13:27 Host suggests removing combat entirely, reclassifying the game as an environmental world-builder instead.
  • “It's western women because there are too many cooks out of the kitchen. That is just true. That's a fact.”
    ▶ 26:10 Host attributes the poor combat design specifically to Western female developers, claiming it ruins the gaming experience.
  • “Even asset flips have better combat. Every single Unreal 5 asset flip is better than this.”
    ▶ 14:18 Host emphasizes the low quality of the combat by comparing it unfavorably to low-effort Unreal Engine 5 asset flip games.
  • “You know what sells the game to me? [__] combat sells the game to me. Being able to fight dragons sells the game to me.”
    ▶ 17:57 Host explains that gameplay mechanics, specifically combat, are the primary driver for purchasing and enjoying fantasy RPGs.

Chapters & Sections (13)

0:00 Fable Visuals, Combat, and Xbox 360 Nostalgia chapter 1
2:58 Fable Combat, Budget, and Xbox 360 Nostalgia
7:06 Fable Game Review and Combat Critique chapter 1
10:33 Searching for Specific Combat Mechanics
13:27 Game Combat Critique and Visuals chapter 8
15:04 World Building and Narrative Pacing Critique
16:44 Combat Quality vs Visuals
18:10 Gameplay and Visuals Comparison
20:20 Fable Trailer Critique and RPG Combat Rules
22:06 Fable 2 Combat Fluidity and Discriminatory Views
24:03 Twitch International Women's Day Controversy
25:56 Western Women and Combat Critique
27:24 Fable Combat and NPC Critique

Transcript

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