The hosts critique the new Fable game's visuals and world-building as impressive but condemn its combat system as pathetic, monotonous, and inferior to older titles like Fable 2 and Dragon Age: Veil Guard. They attribute the poor combat design to Western developers, specifically white women, arguing that this demographic lacks the sensibility for action gameplay. The consensus is that while the game looks beautiful, the lack of engaging combat makes it a disappointing experience for fans of the series.
“This game reminds me of I feel like this is worse than calling the game the n word. This game reminds me the combat reminds me of Dragon Age Veil Guard. Obviously, so you best be does. This is like I feel like this is eight out of 10 Dragon Age Veil Guard.”
“I think just take combat out of the game. just take it out. Like there are some games you don't really it doesn't really need combat and you don't really need to have it like I feel like it just would be better like just have this be a world builder like have this be a environmental game like”
“It's western women because there are too many cooks out of the kitchen. That is just true. That's a fact.”
“Even asset flips have better combat. Every single Unreal 5 asset flip is better than this.”
“You know what sells the game to me? [__] combat sells the game to me. Being able to fight dragons sells the game to me.”
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