How Backstreet Boys and Dead & Company Are Changing Concerts With the Sphere?

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About this episode Executives from MSG Entertainment's Sphere venue detail the operational complexities of booking residencies, h… AI summary

Executives from MSG Entertainment's Sphere venue detail the operational complexities of booking residencies, highlighting a 6-12 month creative process and a break-even point of approximately 12 shows. The discussion emphasizes the technical challenges of 16K spherical rendering, the necessity of artist adaptability in a 24/7 operational environment, and the strategic use of AI and modular content libraries to manage costs and scale to future venues like Abu Dhabi.

Key takeaways 7
  • Residency Planning Timeline: Residencies require 6-12 months of preparation, whereas immersive experiences like 'The Wizard of Oz' can take 2+ years to develop.
  • Financial Break-Even: The venue aims for a minimum of 12 shows per residency to break even and begin generating profit.
  • Operational Model: Sphere operates 365 days a year with no 'dark days,' requiring artists to rehearse in fragmented overnight or early morning slots rather than full-day blocks.
  • Technical Requirements: Content must be rendered in 16K resolution and mapped spherically (not rectilinear), requiring specialized render farms and training that many partners underestimate.
  • Venue Customization: The floor capacity is malleable (5,000 to 11,000 seats) via retractables, and stages are highly customizable, including the ability to lift stages from the ceiling using rigging points.
  • Content Strategy: While specific artist visuals are not recycled, proprietary high-resolution assets (like Northern Lights captured by the 'Big Sky' camera) are banked and repurposed across different shows.
  • Future Expansion: A Sphere is planned for Abu Dhabi with similar dimensions, and future iterations may be smaller to target different markets, allowing for potential transfer of existing show content.
Notable quotes 5 AI-generated: wording and quote attribution may be wrong. Use the play link to verify.
  • “It's really Tetris because you don't know what the breath is. You don't know what it's going to be until it goes up.”
    ▶ 7:48 Josephine Vakarelloo describing the difficulty of scheduling residencies against other venue events without knowing final attendance numbers.
  • “Every single act that comes in wants to one up the last one... How can I do something more? How can I do something different than the last act has done?”
    ▶ 5:25 Carolyn Blackwood explaining the competitive creative environment among residencies at Sphere.
  • “It's a thing. It's definitely a thing. We talk about it a lot... every day we talk about this.”
    ▶ 14:36 The significant challenge and cost associated with cloud storage and rendering for 16K spherical content.
  • “No artist is going going to want to do what another artist has done. No what they're going to want to do is see a piece and say oh I love that idea. Now I'm going to do my version of that.”
    ▶ 14:06 Explaining why direct content recycling is avoided, fostering healthy competition and innovation between acts.
  • “The pandemic gave a boost in the post-pandemic world... voracious appetite for what it is we're doing at Sphere... I want to experience this with people.”
    ▶ 38:43 Insight into how the post-pandemic desire for communal, tactile live experiences drove demand for immersive venues like Sphere.

Chapters & Sections (34)

0:00 Music Business Podcast Discusses Sphere Residencies chapter 3
0:00 Music Business Podcast with Executives
1:44 Planning and Execution of Residencies
3:41 Artist Selection Process for Residencies
5:38 Breaking Even in the Entertainment Industry chapter 3
5:38 Breaking Even in the Entertainment Industry
7:17 Artist Booking and Venue Calendar Management
8:38 Planning Sphere Residencies and Experiences
10:45 U2 Residency Experience and Future Booking chapter 2
10:45 U2 Residency Experience and Booking Challenges
12:21 Discussing Show Production and Visual Recycling
15:08 Storage Management and Purging Strategies chapter 4
15:08 Storage Management and Purging Practices
16:46 Testing Facility in LA for Material Review
17:57 Visual Space for Content Creation and Review
19:47 Discussion on Fish Visuals and Creative Direction
21:25 Customization of Sphere Venue chapter 3
21:25 Customization of Sphere Venue
23:05 Behind the Scenes of Sphere Residency Setup
24:43 Residency Show Changes and Creative Process
26:49 Pre-Opening Night Rehearsals and Technical Setup chapter 2
26:49 Pre-Opening Night Rehearsal Process Explained
28:34 Challenging Visuals in High Resolution Environments
32:03 Tackling Sound Challenges in Sphere Venue chapter 4
32:03 Challenges of Sphere Immersive Sound Technology
33:25 Repeats and Attendance at Sphere Venues
34:41 Abu Dhabi Sphere Venue Challenges and Plans
36:30 Approach to Live Music Experiences
38:11 Discussing the Future of Immersive Entertainment chapter 5
38:11 Discussing the Evolution of Immersive Entertainment
40:07 Virtual Artists and Live Music Performances
41:19 Interview with Jojo on Spear Festival
43:30 Artist Discovery and Music Industry Insights
44:48 Billboard Music Chart Top 10 Rankings

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