About this episodeExecutives from MSG Entertainment's Sphere venue detail the operational complexities of booking residencies, h…AI summary
Executives from MSG Entertainment's Sphere venue detail the operational complexities of booking residencies, highlighting a 6-12 month creative process and a break-even point of approximately 12 shows. The discussion emphasizes the technical challenges of 16K spherical rendering, the necessity of artist adaptability in a 24/7 operational environment, and the strategic use of AI and modular content libraries to manage costs and scale to future venues like Abu Dhabi.
Key takeaways 7
Residency Planning Timeline: Residencies require 6-12 months of preparation, whereas immersive experiences like 'The Wizard of Oz' can take 2+ years to develop.
Financial Break-Even: The venue aims for a minimum of 12 shows per residency to break even and begin generating profit.
Operational Model: Sphere operates 365 days a year with no 'dark days,' requiring artists to rehearse in fragmented overnight or early morning slots rather than full-day blocks.
Technical Requirements: Content must be rendered in 16K resolution and mapped spherically (not rectilinear), requiring specialized render farms and training that many partners underestimate.
Venue Customization: The floor capacity is malleable (5,000 to 11,000 seats) via retractables, and stages are highly customizable, including the ability to lift stages from the ceiling using rigging points.
Content Strategy: While specific artist visuals are not recycled, proprietary high-resolution assets (like Northern Lights captured by the 'Big Sky' camera) are banked and repurposed across different shows.
Future Expansion: A Sphere is planned for Abu Dhabi with similar dimensions, and future iterations may be smaller to target different markets, allowing for potential transfer of existing show content.
Notable quotes 5AI-generated: wording and quote attribution may be wrong. Use the play link to verify.
“It's really Tetris because you don't know what the breath is. You don't know what it's going to be until it goes up.”
▶ 7:48Josephine Vakarelloo describing the difficulty of scheduling residencies against other venue events without knowing final attendance numbers.
“Every single act that comes in wants to one up the last one... How can I do something more? How can I do something different than the last act has done?”
▶ 5:25Carolyn Blackwood explaining the competitive creative environment among residencies at Sphere.
“It's a thing. It's definitely a thing. We talk about it a lot... every day we talk about this.”
▶ 14:36The significant challenge and cost associated with cloud storage and rendering for 16K spherical content.
“No artist is going going to want to do what another artist has done. No what they're going to want to do is see a piece and say oh I love that idea. Now I'm going to do my version of that.”
▶ 14:06Explaining why direct content recycling is avoided, fostering healthy competition and innovation between acts.
“The pandemic gave a boost in the post-pandemic world... voracious appetite for what it is we're doing at Sphere... I want to experience this with people.”
▶ 38:43Insight into how the post-pandemic desire for communal, tactile live experiences drove demand for immersive venues like Sphere.
Chapters & Sections (34)▼
0:00Music Business Podcast Discusses Sphere Residencieschapter3
0:00Music Business Podcast with Executives
1:44Planning and Execution of Residencies
3:41Artist Selection Process for Residencies
5:38Breaking Even in the Entertainment Industrychapter3
5:38Breaking Even in the Entertainment Industry
7:17Artist Booking and Venue Calendar Management
8:38Planning Sphere Residencies and Experiences
10:45U2 Residency Experience and Future Bookingchapter2
10:45U2 Residency Experience and Booking Challenges
12:21Discussing Show Production and Visual Recycling
15:08Storage Management and Purging Strategieschapter4
15:08Storage Management and Purging Practices
16:46Testing Facility in LA for Material Review
17:57Visual Space for Content Creation and Review
19:47Discussion on Fish Visuals and Creative Direction
21:25Customization of Sphere Venuechapter3
21:25Customization of Sphere Venue
23:05Behind the Scenes of Sphere Residency Setup
24:43Residency Show Changes and Creative Process
26:49Pre-Opening Night Rehearsals and Technical Setupchapter2
26:49Pre-Opening Night Rehearsal Process Explained
28:34Challenging Visuals in High Resolution Environments
32:03Tackling Sound Challenges in Sphere Venuechapter4
32:03Challenges of Sphere Immersive Sound Technology
33:25Repeats and Attendance at Sphere Venues
34:41Abu Dhabi Sphere Venue Challenges and Plans
36:30Approach to Live Music Experiences
38:11Discussing the Future of Immersive Entertainmentchapter5
38:11Discussing the Evolution of Immersive Entertainment